JOBS

Come and work with us.

Ongoing Recruitment Needs

We are continually on the lookout for talented artists to add to our roster of talent available for contract roles on upcoming projects. If you fit any of the following categories please contact us with your portfolio.

Roles

 

Production

  • Production Coordinators

2D

  • Toon Boom Harmony Riggers
  • Toon Boom Harmony Animators

3D

  • Asset Artists – Model and Texture (Maya, ZBrush, Substance Suite)

  • Character Animators (Maya)

  • Lighting Artists (Houdini and Redshift)

  • Unreal Generalists

Compositing

  • Nuke Compositors

Location

We are currently operating a hybrid remote-working and in-studio model, so this would ideally be partially onsite role in Edinburgh but we are open to completely remote applicants.

Application Process

To apply, please send your CV and cover letter, with the appropriate role stated in the subject line, to jobs@interferencepattern.com

About us

Interference Pattern is an award-winning animation studio in Edinburgh with an exciting range of 2D and 3D animation, interactive/immersive and VFX work. Interference Pattern is well known for its artist-friendly culture and flexible, family friendly working environment. We are always looking for artists and production team of all levels to join our team!


Apply for Specific Roles

We are currently recruiting for the following specific roles. 


Character Animators (Maya)

Character Animators

Role

Interference Pattern are recruiting for full-time freelance 3D character animators to join us for some exciting upcoming commercial projects running through this year.

Role and Requirements

  • Experience animating stylised characters.
  • Proficiency animating in Maya
  • Working as part of a team of animators, and regularly communicating with your Team Lead and Animation Director
  • Managing your time efficiently to meet the deadlines of your assigned shots.
  • Making sure your work is communicating the story, ideas and acting choices clearly from blocking through to the final animation.
  • Responding positively to, and acting on notes and feedback from your Director and Animation Director

Location

We are currently operating a remote-working studio model, with all artists and production staff working off-site, which will continue for the foreseeable short term. Whilst proximity to the studio is desirable, especially looking to the future, it is not currently a requirement for this role but  preference will be given to applicants that are within +/-2 hr GMT.

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio to jobs@interferencepattern.com with “Character Animator” in the subject line.

About us

We are a boutique but perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including game trailers, commercials, original shorts, interactive VR experiences.


Unreal Generalist / Environment & Lighting Artist

Unreal Artist

Interference Pattern is recruiting for a full-time freelance Unreal Generalist / Environment & Lighting Lead to join the team on an exciting narrative animation project in production, using Unreal Engine.

Role

You will have responsibility for delivering the environment/set builds and lighting all shots within Unreal, as well as having input into other areas such as FX and CFX, DMP etc. You should have a broad knowledge and experience of the Unreal based pipeline and generating final image output directly from the engine. An interest in guiding junior artists on the team would be advantageous.

Role and Requirements

  • Unreal experience essential
  • Experience as an environment and lighting artist essential
  • Having a good eye for both stylised and realistic environments/lighting
  • Experience working with a stylised NPR visual style within Unreal would be advantageous
  • Taking a pro-active approach to creative problem-solving
  • Managing your time efficiently to meet deadlines
  • Responding positively to, and acting on, feedback
  • Leading junior members of the team

Location

We are currently operating a remote-working studio model, with all artists and production staff working off-site, which will continue for the foreseeable short term. Whilst proximity to the studio is desirable, especially looking to the future, it is not currently a requirement for this role but  preference will be given to applicants that are within +/-2 hr GMT.

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio to jobs@interferencepattern.com with “Unreal Artist” in the subject line.

About us

We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including commercials, broadcast & children’s, documentary features, original shorts and immersive & interactive experiences.



Senior 3D Asset Artist

Senior Asset Artist

Role

Interference Pattern are looking for a senior 3d asset artist to join our growing team at our Edinburgh studio for a long term contract. The role requires a high level of experience in modelling, sculpting and texturing stunning environmental, prop and character assets, in a range of styles. From hyper-realistic through to heavily stylised, we are looking for someone with the range to create across a broad spectrum of requirements. Ideally with experience in creating for both pre-rendered and real-time/games.

We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great looking work in good time and someone who can demonstrate a strong sense of visual aesthetics.

We are currently working on a remote studio model and will continue this for the foreseeable short term. We will however look to transition back to working from the studio in the future and this would ideally involve at least a part time presence in the Edinburgh studio. We are however open to discussion around this point and how it might work, for the chosen candidate.

Applicants:

  • will be driven by a desire to create stunning 3d assets
  • will be responsible for creating content for live studio projects
  • will have a keen eye for detail
  • will provide feedback and supervision to other artists
  • should have experience with Maya (or similar), ZBrush (or similar) & Substance Painter
  • should have a broad working knowledge of the entire 3D pipeline
  • must be available for start as soon as possible
  • must currently be able to work legally within the UK

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio to jobs@interferencepattern.com

About us

We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials, original shorts, interactive VR experiences and bespoke 3d asset builds.


3D Asset Artist (Model and Texture)

3D Asset Artists

Role

Interference Pattern are looking for a 3d asset artists (model and texture) on contract/freelance basis, for a range of exciting upcoming projects. Requires demonstrable experience in modelling, sculpting and texturing stunning environmental, prop and character assets, in a range of styles. From hyper-realistic through to heavily stylised, we are looking for artists with the range to create across a spectrum of requirements.

We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great looking work in good time and someone who can demonstrate a strong sense of visual aesthetics.

The roles are fully remote based.

Applicants:

  • will be driven by a desire to create stunning 3d assets
  • will be responsible for creating content for live studio projects
  • will have a keen eye for detail
  • will provide feedback and supervision to other artists
  • should have experience with Maya (or similar), ZBrush (or similar) & Substance Painter & Designer
  • should have a broad working knowledge of the entire 3D pipeline

Application Process

To apply, please send your CV, cover letter and links to an online showreel or portfolio to jobs@interferencepattern.com

About us

We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials, original shorts, interactive VR experiences and bespoke 3d asset builds.