“I’d spent the weeks before Move Summit watching our production team shrink as one-by-one my colleagues got roped into the monumental effort that is organising an animation festival.
My job was to hold the fort at Interference Pattern HQ though, so that meant that when I made it to Move Summit on the Friday I could relax and enjoy myself as a delegate. And I had a fantastic time!
As I arrived at the venue I bumped into a few industry acquaintances who were looking a bit worse for wear after Drink and Draw the evening the before. (They admitted to having done a bit more drinking than drawing.)
With coffee and pastries in-hand we headed into two of the stand-out talks of the event: Dr Stuart Sumida: Animal Anatomy Consultant, and Mathieu Muller: Unity Field Engineer. Both speakers were absolutely inspirational and mobbed by people wanting to ask questions afterwards (Mathieu was so happy to take questions and chat to delegates that he eventually had to be rescued for lunch before the sandwiches ran out).
Neil Riley’s Electric Theatre Collective talk was the highlight of my afternoon. Partly because of the creative and open-minded way they approached their Great Western Railways commercial – but mainly because Neil admitted that a couple of shots were still at pre-vis stage just weeks before final delivery. Clearly they pulled it off brilliantly and delivered a fantastic piece of work on time but it’s good to know that in the creative industries, where you’re trying to achieve something new with every project, it’s rarely the case that things progress in a nice smooth linear fashion. Having a decent contingency plan-B (or G, or Z) is more important than sticking rigidly to plan-A, and that gives you the freedom to break new ground creatively as you work.
Then, when the afternoon talks had finished and someone had handed my my first beer of the evening I got to catch up with friends & colleagues, chat to some of the day’s speakers, and meet some passionate and talented students and industry-entrants.
Whilst the speakers and talks at Move Summit were top-class and genuinely inspirational, I think what struck me most was how much it served as a melting pot and incubator of ideas. I heard studios giving from-the-coalface feedback to a unity developer who, in turn, was musing on how to implement some of the creature morphology commandments laid down by a anatomy professor. At the other end of the spectrum I spoke to loads of student who’d got a real insight into the industry and had feedback and advice directly from representatives of studios that they dream of working in one day.
Finally, after a few more beers, I had to call it a day and headed home buzzing from such a fantastic event (and also relieved that I wasn’t part of the clean-up team the next morning).”